Sony Pictures Entertainment is looking for a Real-time Asset Artist to create content for the Unreal Engine.
Responsibilities:
- Collaborate with the Asset Supervisor, Asset, Pipeline, VAD and Lighting team on creating characters, environments vehicles and props to be used in the Unreal Engine
- Create high quality assets ranging from concept to final model and surfacing that are fully optimized to perform in a real time environment
- Ingest assets that are internally created or from third parties into our projects.
- Active in the creative research and development and communicates goals and objectives clearly
- Assist with long-term strategic planning and inspiring technical solutions regarding asset development with the team
- Leverage latest advancements in Unreal Engine to expedite asset development process
- Ensure that standardized practices are developed and implemented across projects to meet high quality and aesthetic standards
Qualifications:
- 5+ years of experience with real-time content creation including:
- Excellent eye for details and an artistic portfolio of work showcasing modeling and texturing expertise across a variety of types of models, for characters, vehicles, environments, and props
- Ability to create Meshes, Materials, UV maps, Textures, for Optimal Performance
- Proficient knowledge in DCC programs like Maya, 3ds Max, Zbrush, Houdini, Blender etc. For creating detailed models
- Extensive experience with Substance Suite and Photoshop for creating textures and materials for the look development of assets that adhere to Physically-Based Rendering principles as well as Non Photo Realistic principles
- Experience with optimization processes for assets while keeping high fidelity details intact
- Proficient experience working in real-time productions using the Unreal Engine and has knowledge of tools within the Unreal engine for character creation, set dressing, Landscapes, Blueprints, PCGs, Splines etc
- Maintain consistency and quality on all meshes, textures and shaders created for all types of assets
- Ability to Rig and skin assets and built a Control Rig in Unreal Engine
- Have an understanding of metahumans and ability to convert custom characters to run in the Unreal Engine
- Experience working in a Volume, LED Stage, Mocap stage and with Virtual Cameras
- Visual Effects experience (Compositing, Set Extension, Previs, Postvis, Techvis, After Effects, Nuke, Renderman, VRAY, etc.)
- ShotGrid, Syncsketch, Bluescape, Marvelous Designer knowledge is a plus
- Experience photogrammetry and scanning
- Experience with lighting, sequencer, camera, layout, fx, and animation, in Unreal Engine
- Experience with advance rigging, metahuman skinning, and control rigs within DCC and Unreal Engine
- Experience with Unreal tools, Landscapes, Procedural Content Generators, Blueprint creation, Sequencer, Nanite, Lumen, Data Layers, Niagara, Groom, Chaos, Simulations, Retargeting, Cloth, Plugins, etc.
- Creating custom parent materials, procedural materials, and functions
- Basic Scripting Knowledge (C++ / Javascript / Python)